From core concepts to worked examples — everything you need to master this unit on your own.
Instead of writing y directly as a function of x, we express both x and y separately as functions of a third variable t — capturing path, direction, and time all at once.
Drag the slider or press Play to watch the point trace the curve as t increases.
A vector has both magnitude (size) and direction. It's the language of physics, navigation, and computer graphics.
A matrix is a rectangular grid of numbers. We can add, subtract, and multiply them — and use inverse matrices to solve systems of equations efficiently.
2×2 Inverse Matrix Formula
Trick: swap the diagonal entries (a ↔ d), negate the off-diagonal entries (b and c)
Rewrite a system of linear equations as a matrix equation AX = B, then solve in one step using the inverse: X = A⁻¹B.
From System of Equations → Matrix Equation
| Topic | Key Formula | Watch Out For |
|---|---|---|
| Parametric | x=f(t), y=g(t) → eliminate t | Domain restrictions on t may limit the curve |
| Vectors | |v|=√(a²+b²) u·v=|u||v|cosθ | Adjust direction angle for the correct quadrant |
| Matrices | A⁻¹ = (1/det)·[[d,−b],[−c,a]] | If det = 0, no inverse exists (singular matrix) |
| Systems | X = A⁻¹B | Always substitute back in to verify your answer |